Len Cunningham is a game designer, narrative designer and writer with over 8 years of professional games industry experience.
They are passionate about involvement in supporting and growing the local game development community. They have lectured in narrative design and writing for games at Trinity College Dublin, were a board member of Imirt for 2 years and are an active committee member of Game Workers Unite Ireland.
Conceptualising and designing the storytelling approach, narrative concept, tone, themes, central conflicts, writing style, perspective/viewpoint and narrative genre of projects
Narrative design
Design of narrative structure, branching dialogue and narrative delivery systems
Communication and collaboration with game designers to ensure harmonious design of both narrative and gameplay
Writing
Creation and development of casts of characters, compelling plots and original worlds
Writing of dialogue, player choices, narration, song lyrics, descriptive text, flavour text, tooltips, tutorial text and more
Game design
Level design
Quest design; including combat encounters
Narrative encounter design
Creating of clear and concise documentation
Communicate work and to ensure consistency of tone, style and approach
Communication of ideas and conceptual work with team members
Implementing content
Casting and acting direction
Testing, feedback and bug-fixing
Conducting research
Localisation management
2D character art
2D environmental art
UI visual design
Thoughtful engagement with themes and representation
Unique voice with adaptable style
Rapid iteration
Self directed remote working
Public communication at game conferences and with press